LightClient
In productionMinecraft launcher + Fabric mod
A full client ecosystem: desktop launcher, companion mod with animated capes, authentication backend and a paid subscription tier, all built in-house.
- Rust
- Tauri
- React
- Fabric
- Stripe
Available for collaboration
Hey, I'm Mystic
Plugins, mods, launchers and the infrastructure behind them. Written from scratch, shipped to production, and maintained on live servers with real players on them.
Backend & Game Systems Developer
I'm a self-taught developer running GlowStudios, where I design and ship the software that keeps game servers alive.
Most of my work lives on the server side: Folia and Paper plugins in Java, packet-level systems, multi-database storage layers and cross-server messaging over Redis. I write things from scratch rather than gluing frameworks together. It takes longer, but I own every line when something breaks at 2am with players online.
Outside of the JVM I build desktop and web software: a Minecraft launcher in Rust and React, Discord bots in Node.js, Next.js front-ends, and the deployment plumbing on top (VPS, Nginx, CI, licensing).
I care about the unglamorous parts: thread safety on Folia's regionised scheduler, avoiding blocking I/O on the render thread, storage layers that distinguish "database error" from "not found" instead of silently wiping a player's balance.
A few of the things I've designed, built and shipped.
Minecraft launcher + Fabric mod
A full client ecosystem: desktop launcher, companion mod with animated capes, authentication backend and a paid subscription tier, all built in-house.
Minecraft server network
A live network running a Velocity proxy in front of Folia game servers, with a custom resource pack and the gameplay systems that sit on top.
All-in-one server core
One plugin covering duels, orders, selling, teams, teleports and staff tooling, built on Folia's regionised schedulers with GUIs throughout.
Community Discord bot
Modular bot for the BatSMP server: welcome flow, multi-category ticket system with role-based access control, and staff gamification.
Studio, store and licensing
The studio itself: the plugins I sell, a licence server issuing and validating signed keys, a dashboard behind OAuth and the public site.
Land claiming by banner
Claims anchored to a placed banner that players upgrade along three tracks, with per-friend permissions, flags and a migration command between databases.
Investment economy
Lets players put their in-game money to work over time, plugged into the server economy through Vault with a GUI to manage positions.
Admin shop
Config-driven GUI shop with dynamic pricing, modifiers and discounts, and a buy pipeline written to close the duplication windows Folia opens up.
Random teleport
Surface-only destination finder that refuses caves and unwanted biomes, backed by a precomputed cache and cooldowns shared across servers.
Anti-cheat monitoring
Staff investigation layer that aggregates verdicts from the anti-cheats already installed, tracks duplication, and broadcasts alerts across the network.
What people say after working with me.
10/10 Custom Plugins Service!
50/50 W PLUGINS
5/5 on custom plugin did exactly what i wanted
Very fast and efficient support, the plugin works perfectly and is fixed immediately after a request! I recommend them 100%!
The best plugin and support from the team i have ever seen
Very good plugin with fast support
plugin works perfectly!!!
good plugin work perfectly !!
Got a project, a server that needs custom systems, or just want to talk shop? The inbox is open.